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How We Actually Decide On A Score

How We Actually Decide On A Score

May 20, 2026 · Lukas Brandt

People ask what a 4.3 means versus a 4.6, so here's the honest answer: it's a judgment call anchored to real playtime, not a spreadsheet. We start every review by playing, taking messy notes, and only writing once we've hit a natural stopping point in the game.

We weigh how the game feels on a phone specifically. A brilliant strategy game with cramped touch controls loses points that the same game wouldn't on desktop. Context matters, and we say so in the text.

Scores can move. If a patch fixes a nagging issue or a live game adds something great, we update the review and date the change. A number frozen at launch stops being useful fast.

Mostly, treat the score as a starting point and read the words. That's where the real verdict lives.

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